core_survival_mechanics
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| core_survival_mechanics [2026/06/11 14:19] – creado adminwiki | core_survival_mechanics [2026/06/11 14:20] (actual) – adminwiki | ||
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| Character health is a core metric that dictates survival. Reaching 0 Health results in instantaneous death. Health is natively capped at 100 points, and managing it requires keeping your player' | Character health is a core metric that dictates survival. Reaching 0 Health results in instantaneous death. Health is natively capped at 100 points, and managing it requires keeping your player' | ||
| - | * Food: Depletes over time; starvation drains your health. | + | |
| - | * Water: Dehydration is the fastest killer early on. | + | * Water: Dehydration is the fastest killer early on. |
| - | * Temperature: | + | * Temperature: |
| - | * Blood (Droplet Icon): Maximum value is 5,000 mL. Dropping below 2,500 mL causes fatal blood loss. Blood status directly dictates how fast your actual Health regenerates. | + | * Blood (Droplet Icon): Maximum value is 5,000 mL. Dropping below 2,500 mL causes fatal blood loss. Blood status directly dictates how fast your actual Health regenerates. |
| - | * Health (Cross Icon): Your definitive life pool. Decreases from physical trauma, bleeding, cold exposure, starvation, or dehydration. Lower levels drastically decrease your character' | + | * Health (Cross Icon): Your definitive life pool. Decreases from physical trauma, bleeding, cold exposure, starvation, or dehydration. Lower levels drastically decrease your character' |
| - | * Shock (Hidden Value): Ranges from 0 to 100. Taking heavy damage from blunt force or high-caliber firearms drastically cuts Shock. Dropping below 25 Shock triggers immediate unconsciousness. | + | * Shock (Hidden Value): Ranges from 0 to 100. Taking heavy damage from blunt force or high-caliber firearms drastically cuts Shock. Dropping below 25 Shock triggers immediate unconsciousness. |
| ==== How to Regenerate Health ==== | ==== How to Regenerate Health ==== | ||
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| There are no medical supplies that instantly replenish health points. Health recovery is a slow passive system determined by your character' | There are no medical supplies that instantly replenish health points. Health recovery is a slow passive system determined by your character' | ||
| - | * Bandage Wounds Immediately: | + | |
| - | * Elevate Food and Hydration: Keep your energy and water meters in the white. Maximum blood regeneration requires at least 800+ Energy and 1,200+ Water. | + | * Elevate Food and Hydration: Keep your energy and water meters in the white. Maximum blood regeneration requires at least 800+ Energy and 1,200+ Water. |
| - | * Regen Blood First: Your blood level determines health recovery rates. At maximum blood (5,000 mL), you recover 4 HP per minute. At low blood levels, health recovery drops to less than 1 HP per minute. | + | * Regen Blood First: Your blood level determines health recovery rates. At maximum blood (5,000 mL), you recover 4 HP per minute. At low blood levels, health recovery drops to less than 1 HP per minute. |
| - | * Stay Warm and Dry: Hypothermia constantly eats away at health. Wring out wet clothes and maintain a white temperature gauge. | + | * Stay Warm and Dry: Hypothermia constantly eats away at health. Wring out wet clothes and maintain a white temperature gauge. |
| === The Immune System Mechanic === | === The Immune System Mechanic === | ||
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| If you are currently suffering from a specific health issue, check your character' | If you are currently suffering from a specific health issue, check your character' | ||
| - | == Sickness Quick-Reference Guide == | + | === Sickness Quick-Reference Guide === |
| - | * The Common Cold / Flu: Caused by being cold and wet. Look for sneezing and coughing. Treat with Tetracycline or Multivitamins. | + | |
| - | * Cholera: Caused by drinking unpurified pond/river water or using dirty bottles. Look for frequent vomiting when eating/ | + | * Cholera: Caused by drinking unpurified pond/river water or using dirty bottles. Look for frequent vomiting when eating/ |
| - | * Toxic / Food Poisoning: Caused by consuming rotten/ | + | * Toxic / Food Poisoning: Caused by consuming rotten/ |
| - | * Wound Infection: Caused by using dirty rags to bandage cuts. Look for fever, grunting in pain, and a blurred screen. Clean with disinfectant in Stage 1, or use Tetracycline in Stage 2. | + | * Wound Infection: Caused by using dirty rags to bandage cuts. Look for fever, grunting in pain, and a blurred screen. Clean with disinfectant in Stage 1, or use Tetracycline in Stage 2. |
| - | * Kuru (Brain Disease): Caused by eating human meat or fat. Look for uncontrollable laughing and severe hand tremors. There is no tablet or cure for this illness. | + | * Kuru (Brain Disease): Caused by eating human meat or fat. Look for uncontrollable laughing and severe hand tremors. There is no tablet or cure for this illness. |
core_survival_mechanics.1781198355.txt.gz · Última modificación: por adminwiki
